The most profitable VR game of the last year had to be the breakout hit, Gorilla Tag, which generated over $100 million in revenue since launching in 2021 and amassed more than 3 million monthly users according to sources. It was built be a team of three people. A company of animals is about to change that.
Now there’s a new game threatening to dethrone King Kong. Animal Company just came out of stealth mode. It was formed by a small team from Spatial.io, a platform that’s pivoted from virtual collaboration to user generated content creation. They raised about $35 million back in the day before the collapse of the metaverse, and have milked it long enough to have found success.
Animal Company is a cross between Gorilla Tag and a game called Lethal Company, a cooperative horror game where players take on the role of employees scavenging abandoned industrial sites for valuable scrap while avoiding terrifying entities. The developers basically took the arm swinging locomotion machanic that made Gorilla Tag so popular, and then make it into a spooky, kid friendly horror game with monsters.
Animal Company is now the top-selling game by revenue and in the top 3 OVERALL MOST popular games, just behind Meta Horizon Worlds and Gorilla Tag, based on the Quest Store rankings. Their Discord has doubled in a month to 130k members.
Animal Company points to some important trends in the VR market.
VR adoption is happening slower than anyone in the VR industry expected. The narrative that people don’t want to put computers on their faces is proving out for most generations. But the youngest of them are all in. Which is ironic because people kept saying that nobody under 13 years of age should do VR.
Smartphones started as a business tool because we needed the internet away from our desks. Eventually, our kids grabbed onto them, and now we have 3-year-olds with iPads. It may happen the other way around with VR. But for now, VR is for the kids.