DROPPING IN
Radical Insights
into Virtual Reality
Groundbreaking Innovations from Siggraph 2024
What is Siggraph?Special Interest Group on Computer Graphics and Interactive Techniques, Siggraph is an annual conference that celebrated it’s 50th anniversary by returning to Denver this year. Historically it’s a bit of a geek fest, with computer scientists and pHDs coming together to share papers and university researchers showcasing their latest work. NVIDIA has been…
Declare your independence from the ordinary
Join us in Dallas on August 6th to explore the future of location-based entertainment with the Downloadable FEC. Secure your ticket today!
Read More 100 Days Since Launch: Is the Apple Vision Pro a Failure
Recent news has proclaimed the Apple Vision Pro a failure. Headlines claim that Apple has slashed its production and sales forecasts after the initial early adopter sales didn’t sustain the sales rate. On a recent earnings call, Tim Cook shared that half of the Fortune 100 companies have invested in the Apple Vision Pro. He’s…
Read More Mixed Reality: When Technology and Nature Come Together
Valo Motion is one of the most mission-driven businesses in the location-based VR industry. It’s founder Raine Kajastila and many of their employees are active outdoor enthusiasts. They rock climb, kayak, camp, and spend as much time as possible in the rugged outdoors of Finland. Where most technology seems to encourage a more sedentary life,…
Read More Elevating Hygiene in VR Entertainment : The Power of UV-C Technology
TLDR: Use Cleanbox to make sure your VR headsets are sanitized, safe, and last longer. Hygiene is something every responsible location-based entertainment operator takes seriously. If you operate a commercial kitchen, health inspectors are there to ensure compliance with best practices. Ignoring them can result in fines, censures, and even closure for repeated violations. Patrons…
Read More Synthesis VR Brings Free Roam VR To Forefront
According to the most recent surveys, 50% of Americans think VR makes video games a better experience. Which might explain why VR arcades survived the pandemic and continue to draw interest and investment in 2024. VR arcades started with players each in their own booth. It was a bit isolating, but for most it was…
Read More Join the Free Roam Revolution at the VR Arcade Game Summit!
The VR Arcade Game Summit is coming up next week in Las Vegas. It’s part of the Amusement Expo education program, which at $120 is the bargain of the century. If you’re coming to Las Vegas next week for the VR Summit, make sure you stay for Amusement Expo, where we will have the first ever Free…
Read More VR Escape Rooms Exploding in Popularity
When I first encountered VR escape rooms, I recognized the unrealized potential. It really held the promise of the Holodeck from Star Trek. A group of people enter an empty room, and they’re transported to fantastic places to solve mysterious puzzles in an action-adventure. Who wouldn’t be blown away? But the reality didn’t quite live…
Read More Interactive Gaming Rooms
Imagine stepping into a room where the walls come alive with adventures that leap beyond the screen—where you, your friends, and family become the central figures in an interactive gaming saga. This isn’t the future of entertainment; it’s happening right now in interactive gaming rooms across the globe. These spaces are revolutionizing the way we…
Read More Apple Vision Pro and The Inevitability of the Metaverse
Despite many opinions to the contrary, the Metaverse isn’t dead. First off, it doesn’t even exist yet. But don’t let that fact dissuade you from its inevitability. The metaverse is coming, whether you want it or not. Why does the very mention of the Metaverse freak people out? Maybe it’s the idea of strapping a…
Read More Mastering Brand Differentiation in the Competitive Entertainment Business
In the dynamic world of location-based entertainment (LBE), competition is rapidly heating up. As an operator, distributor, or supplier in this field, you are likely facing an increasingly tough battle to maintain your pricing and margins. In such a competitive marketplace, how can businesses stand out? A key lesson can be learned from Mike Cessario,…
Read More Boxblaster and Elaut Changing the Game for Kids VR
VR simulators are great moneymakers for amusement operators. LAI Games set the bar high with Virtual Rabbids. It took a couple of years for operators to really buy into the value proposition of an unattended VR ride, but Rabbids quickly became a standard fixture in FECs. Then Raw Thrills entered the market with King Kong…
Read More How To Get Your Area 15 VIP Reception Tix
VIP Reception tickets for the Area 15 Event at the VR Arcade Game Summit must be purchased during your Amusement Expo registration process. Use the code VR2023 on the first screen. If you have not registered watch the video above for step-by-step instructions. If you’ve already registered, log in with your registration email and password,…
Read More New Supply Chain Chaos for VR Arcade Game Suppliers
If you’re considering adding virtual reality arcade machines to your family entertainment center in the next year, keep reading. This post will save you time and money. The supply chain has created real headwinds for VR arcade game suppliers. For the last year or more, finding headset cables for an HTC Vive Pro was like searching…
Read More What’s Better Than Beat Saber Arcade Cabinet?
VRsenal, inventor of the original Beat Saber Arcade Cabinet, continues to innovate in the VR music rhythm genre. When Facebook acquired Beat Games, the studio behind Beat Saber, they pulled all the arcade licenses. VRsenal then partnered with Blackwall Games to bring the arcade hit Rhythmatic to family entertainment centers. Housed in a new arcade…
Read More VR Esports Games: Competitive Recipe for Growth
Could competitive VR esports games be part of the future FEC arcade landscape? Esports is wildly popular. Video games like League of Legends and Fortnite pay out millions in prizes. They are watched by hundreds of millions of fans, both in stadiums and on Twitch. Billions are being invested in esports. Major league sports teams…
Read More Launching a Unique VR Arcade Game Distribution Model
Virtual reality is exploding. It’s the fastest-growing segment of the Amusement Industry. More traditional amusement manufacturers have jumped on the VR bandwagon in recent years. Sega is the latest entrant with their VR Agent game. I am sure there are more coming. VR provides a more immersive gaming experience, which is what players want. Recent…
Read More What’s The Best Combination of Games for VRsenal’s V2?
VRsenal showed a 2-station unattended VR arcade platform (the V2) at IAAPA Orlando last month. It was one of the hits of the show. Now I’m getting constant questions from operators asking, “Which VRsenal V2 games make the most sense for my location?” There are four options to consider: 1. Star Wars Dual Station Due…
Read More Netflix Double Taps The Unlimited Demand For Zombies with Army of the Dead VR
Viva Las Vengeance teams Zack Snyder with Pure Imagination for location-based virtual reality mayhem The Army of the Dead VR experience “Viva Las Vengeance”, is a bold move for the streaming giant. But it’s not a surprise if you’ve been following closely. In July of 2019, Netflix made a move that got little coverage in…
Read More Secrets of Digital Marketing for VR Attractions
Guest Post by Eric Schwartzman – There’s a lot of confusion about what digital marketing is. If you sat the digital marketing revolution out cause you were running your business, I get it. In this post, I’m going to break down digital marketing for you. Like a dance, digital marketing is a series of steps…
Read More The Being Virtual Show Selects Roomkey for Season 2
Season 2 of The Being Virtual Show is coming to the immersive meeting platform, Roomkey. It’s a 2.5D immersive meetup platform you can participate in via your mobile device. Register for a reminder here. The first show is Tuesday, June 22 at Noon Pacific, 3 PM Eastern. Season one of my hit live streaming show…
Read More How to Make More Money from VR Arcade Games
Virtual reality games are the latest trend in family entertainment centers and arcades. The location-based VR market is extremely complex. Most operators are taking an overly simplistic view of it. This worked in 2016 when segmenting the VR attractions market was fairly simple. There was free roam VR, like Zero Latency and The VOID, and…
Read More Was Facebook’s Acquisition of Oculus a Bargain?
Apple’s new App Tracking Transparency in iOS 14.5 explains Zuckerberg’s need to own the VR market The VR battlefield has been formed. Facebook has firmly taken control of the consumer VR market share with the Quest headset. And this week, HTC stamped its dominant footprint on the commercial market with the release of the Focus…
Read More 95% of Product Launches Fail – How to Launch like SpaceX
Thirty thousand new products launch every year. Most of them fail. And according to Harvard Business School professor Clayton Christensen, it’s because companies fail to understand how their product fits in the market. I’ve worked on dozens of product launch strategies, including some of the most successful in the location-based entertainment industry. I’ve been watching SpaceX launches…
Read More The Truth About Star Wars Lightsaber VR Game Earnings
One of the only companies brave enough to launch a product into the teeth of the pandemic was VRsenal. In October, the company announced that the VR lightsaber game would be available globally after delivering to Dave and Busters for their chain-wide deployment. Since then, operators have installed close to 200 units. It’s been challenging to…
Read More Is VR Safe for Kids?
With the success of the Oculus Quest 2, and so many AAA games coming to virtual reality, kids everywhere are asking for a VR headset. But Facebook (the company that owns Oculus VR) states that nobody under 14 should use the Quest. Parents might be wondering why can’t kids do VR? Despite the warnings, there…
Read More It’s Your Time to ShowUp
After six months of design, planning, sweat, sleepless nights, and a fair bit of exhaustion, we are ready to launch what many people are saying is the first virtual event they’re actually excited about. By the time you read this, the event will be underway. Click here to get a ticket. Your friends are there.…
Read More Transformation: JUMP into the Future of the Experience Economy
In 1998 Joe Pine and James Gilmore wrote a now-famous article in the Harvard Business Journal and predicted The Experience Economy. During my lifetime, I’ve watched consumer preferences shift from goods to services to experiences. But Pine and Gilmore went on to predict what’s beyond the Experience Economy. What's next? Read on...
Read More Esports: Don’t Miss Out On the Next Big FEC Trend
In February 2016 I started covering virtual reality's third wave featuring The VOID, VRcade (now VRstudios), and Zero Latency. A year later I wrote that the third wave was shaping up like a tsunami. Five years after VR's reemergence as a legitimate FEC attraction, it's become a staple attraction in FECs. What's next? Read on...
Read More New Year, New Mind, New Reality
What if we could develop a practice that enabled us to continuously and instantly recognize our cognitive state, determine if it served us, and changed it immediately if we decided to?
Read More Hope for Suppliers Amidst Amusement Expo 2021 Continued Rescheduling
Amusement Expo, the largest arcade-focused trade show in the US, has postponed for a second time due to COVID-19. Normally held in March, the show was moved to early May, and now has been pushed to June 28-30th 2021, in Las Vegas. If you sell to the amusement trade, read on. Research from Firestone Financial…
Read More Let’s Get Social
I miss your smiling face. By the time the week of IAAPA gets here it will have been 8 months of no travel for me. Six of those months have been in near-total lockdown in Melbourne, Australia. I’ve spent the time in isolation researching and experimenting with virtual event technology and design. I was hoping…
Read More Did Covid-19 Kill Location-Based Virtual Reality?
When I talk to manufacturers, distributors, and operators, there’s a clear sense they’re afraid of opening up their location-based VR attractions due to risk of consumer blowback. It feels like a hangover from social media shaming that was happening early in the COVID-19 outbreak when some locations decided to stay open while others shut their…
Read More Star Wars VR: The Arcade Strikes Back
A new Star Wars VR Arcade game just hit the market, which has been searching for the ideal use of virtual reality in a compact, unattended package. ILMxLAB, VRsenal, and Nomadic just knocked it out of the galaxy. I became a Star Wars fan when my grandfather took me to see the original when I…
Read More Unis Ultra Moto VR and the Reimagined Arcade
Constraint drives innovation. A recent Harvard Business Review story covers 145 empirical studies that show individuals, teams, and organizations all benefit from constraints. The current pandemic has constrained more aspects of our businesses and lives than we can count. But it’s also leading to an unprecedented spike in innovation across manufacturers, suppliers, and operators. One…
Read More World’s First Star Wars VR Arcade Game is Coming
There’s a disturbance in the force. The menace of the coronavirus wasn’t a phantom, but a threat to the very existence of our galaxy. Under this perilous existence, an unlikely alliance formed to create a new Star Wars VR Arcade game. And it’s bringing new hope to the entertainment centers on the remote planet Earth.…
Read More I Miss Our Trade Shows – So I’m Doing Something About It
If you’re like me, you’ve been to a few virtual events this year. I guess that most were just ok—lots of webinars, too many PowerPoints, and hardly any real meetings. But nothing that got me excited to really ShowUp. I miss our trade shows I was in New Orleans at the Amusement Expo in March…
Read More All About the Feels – Give Them An Experience They’ll Talk About
Too often, when designing experiences, we focus on what people will be doing. In-game design, lots of effort goes into balancing and core loop design. UX designers want to make sure that experiences are smooth and uninterrupted. We consider the technology, the interfaces, the rules, and the outcomes. We ponder pricing strategies, operational models, and…
Read More Why Asking Why is the Key to Innovative Experience Design
In my last blog post on how to design entertainment experiences, I wrote about the importance of a holistic approach to experience design where you consider all of your stakeholders. But it’s not enough just to identify them. You need to engage with them to understand their needs, so you can design an experience that…
Read More 5 Critical Components of Successful Experience Design
In a time when everything is changing, we all need to innovate the design of experiences we offer our customers. What we did last year is unlikely to work today. We’ve never seen anything like this in our lifetime. Well-worn best practices are suddenly obsolete, making innovation a required skill for survival. Innovation is not…
Read More Innovate or Die
Everything has changed, but at the same time, nothing has changed. That’s the paradox of the times. The rules of being in public are changing. Consumer habits, parent’s risk profiles, entertainment options and appetites are all changing. Yet the initiative to innovate business models is lagging. When I talk to business owners and executives, the…
Read More How to Deliver Social Experiences to Your Guests
When I spoke to Randy White in June of 2020, one of the areas we touched on was the need for more social experiences. Why do they want to be entertained? Why do they go out to movies, or bowling, or restaurants? Randy’s opinion on this is they want to socialize. “People want social experiences”…
Read More What Do People Want? Social vs Shared Experiences.
When I spoke to Randy White this month, one of the areas we touched on was the need for more social experiences. Why do people want to be entertained? Why do they go out to movies, or bowling, or restaurants? Randy’s research on this strongly suggests people want to socialize. “People want social experiences” has…
Read More You Have to Change to Survive – Here’s How
On a call with a client last night with a location-based entertainment startup, I was continually asked for answers to questions. “If we do this, what will the result be?” This line of thinking is based upon cause and effect. One thing happens, and it triggers a response. It’s pretty much how we are taught…
Read More Every Business Is A Startup Again
I interviewed Randy White from White Hutchinson a couple of weeks ago, in the midst of the first wave of the Coronavirus in America. I write “the first wave” because as of this date there is debate among experts about the inevitability of a second wave. Two days ago Austin, Texas announced they have extended…
Read More Resistance is Futile
Are you resisting the circumstances thrust upon us by the coronavirus pandemic? Are you struggling to accept the new reality of our situation? Have you thought about why? I realized this week I’ve been resistant to our situation. I feel like the freedom to choose my way of life was stripped away from me. As…
Read More Movie Theaters – Seeking Comfort in a Pandemic
Blooloop just published a new article I wrote about the possible extinction of the movie theater. It’s worth a read if you love movies, are in the entertainment business, or are in any market that is being threatened by the coronavirus lockdown. The thought of the movie theater’s extinction fills me with sorrow. We go…
Read More Location-based VR Company Spaces Pivots to Virtual Collaboration
Location-based virtual reality was the hottest segment of virtual reality up until the coronavirus pandemic. Companies from consumer games, military, and other tech segments all rushed into the location-based VR market so they could monetize their expertise in virtual reality while waiting for remote collaboration, virtual conferences, training and education, and consumer games to become…
Read More A New World Calls for a New Format
In this pandemic, there’s more information to consume than ever, so the format of Dropping In is changing. Those long-form articles that many of you love will now show up on places like Blooloop.com, Vending Times, Replay Magazine, INC.com and other websites. Here’s the most recent one about the impact of COVID-19 on Location-based VR.…
Read More Coronavirus – WTF Should You Do Now?
Well, that escalated quickly. A week ago I wrote a blog post about how to make sure you’re employing good, visible hygiene practices to give customers peace of mind they might need to continue to patronize your VR arcade or FEC. Since then many countries have secured their borders, banned gatherings of as few as…
Read More 11 Critical Steps to Mitigate Coronavirus in your Virtual Reality Arcade
I’ve hesitated to write this article because I don’t want to give energy to the panic already ensuing. The media hype around the Covid-19, or Novel Coronavirus, is already at epic proportions and is threatening to do far more damage than the virus itself. Not to be callous, but there are so many things that…
Read More Eat, Learn about VR, and Network in New Orleans
The VR and Amusement worlds converge in New Orleans next week for Amusement Expo 2020. I am hosting two extraordinary dinners in New Orleans! Would you like to join an amazing group of operators? For those of you who are curious about VR, but want deeper insights into where it’s going and how it might…
Read More Some Truth About Location-based VR Earnings
So many people have questions about virtual reality. “What is it?” “Why do I need it?” “Can I make money with it?” This last question is one I spend a lot of time writing about. I wrote a book called “Real Money from Virtual Reality” because it’s the elephant in the room. There’s much hype…
Read More What We Can Learn from the First VR Device
The most popular stereoscope product and the first Virtual Reality viewer was the wildly popular ViewMaster 3D. It came with little round paper discs with stereographic images embedded. Clicking a lever would change the scene. I had one as a kid, and you probably did too if you’re an old fart like me. The ViewMaster…
Read More Virtual Reality is Like Déjà Vu All Over Again
All new technologies are built on something that already exists, and VR is no different. The early seeds of virtual reality harken back to the early 1800s. Sir Charles Wheatstone was the inventor of the Wheatstone Bridge, a device that measured electrical resistance and was found in almost every electronics lab on the planet. He…
Read More Use Scarcity to Drive Demand
People want new and different each time they venture out for entertainment. If you are promoting your VR Arcade, and they’ve already been there, you’re offering them the same thing they did last time. The “been there, done that” response of the modern consumer is not what you want to evoke. Instead of promoting your…
Read More Will Lower Prices Increase Repeat Visits?
I hear operators and solution providers talk about “replay value” and “repeat visitation” all the time. It seems to be the goal of many people in the location-based VR business to get players to come back frequently. On the surface it makes sense…we’ve learned that it’s easier and cheaper to get an existing customer to…
Read More 2019’s Top Location-Based VR Trends and Stories – Part 2
Last week I began my review of the top 20 Location-based VR trends and stories for 2019. This week I round out the list. 11. Sandbox VR – One of the biggest stories of 2019 was Sandbox VR raising over US$ 70 million from top-tier venture capital firm Andreesen Horowitz. I had just gotten back…
Read More 2019 Year in Review – Part 1
2019 saw much improvement in the location-based virtual reality landscape. Looking back, we can see some of the trends that will help up predict what’s coming in 2020 and beyond. Here are my top 20 location-based VR stories and trends for 2019 (not in any particular order): Quest – The biggest news in VR overall…
Read More Creating Your Own Reality – A Study in Being Homeless
You know those innocuous questions you get when you meet someone for the first time, like “What do you do for a living?” When I meet someone who doesn’t know what I do, I tell them I work with emerging companies to help them increase sales of their virtual reality products. I also work with…
Read More 4 New VR Bobble Award Winners at IAAPA Orlando
IAAPA 2019 might go down as the year VR grew up. Last year, operators experienced overwhelm with the selection and varied quality of VR products on the show floor. Most operators were saying “I need a VR. What should I buy?” This year it was “How much VR makes sense for me?” This was apparent…
Read More What Does the Facebook Acquisition of Beat Saber Mean?
Bob, Forbes columnist Charlie Fink and HP’s head of VR Joanna Popper at IAAPA At the IAAPA show in Orlando last month, one of the breakout hits of the show was Beat Saber by VRsenal. They sold more than 50 units during the 4-days of the show to arcades from around the world. (If you…
Read More Could VRsenal’s Beat Saber be the most profitable VR attraction yet?
Attended VR, the 4-minute mile, and the 2-hour marathon One of the biggest challenges operators have with virtual reality is the staffing requirement. Most VR systems require at least one attendant. Attendants provide several key functions. They help players, most of whom are not familiar with virtual reality (yet), put on the headset and use…
Read More Zombie Go-Go Girls
Greetings from Russia. I had a fantastic experience this week that highlights the possibility of VR storytelling. I was playing a new zombie game from Anvio VR in Moscow. You have to fight your way through an office building, going from floor to floor in an elevator. In one of the levels, you have to…
Read More Matrix
At Oculus Connect 6 this month, Facebook announced that they are building The Matrix. Now they didn’t call it The Matrix, because that would be shitty marketing. They are calling it Live Maps; how’s that for innocuous? How could Live Maps be bad? We love maps. They’re amazing. And if they were Live, that would…
Read More 15 Top Insights from Brent Bushnell and Two Bit Circus
As you probably know, I have a webinar series called Deep Dives, where I interview leading voices in the location-based VR industry. Last week, I had the sincere pleasure of interviewing Brent Bushnell, co-founder and CEO of Two Bit Circus. Brent is the son of arcade legend Nolan Bushnell, who founded both Atari and Chuck…
Read More IAAPA Paris Review Part 2
Last week in part one of the IAAPA Paris VR review, I covered Spree Interactive’s kid-friendly free roam system, the latest from Hologate, motion simulation attractions from Modimage, the amazing Toyland from Illucity and Backlight, and the new Dojo from Altereyes. This week I will try to cover the best of the rest. The biggest…
Read More Virtual Reality Takes over IAAPA Paris
I travel the world constantly, uncovering, discovering and reviewing what’s happening in the world known as location-based virtual reality (LBVR) so I can deliver the most relevant insights to you. Since 2016 I have flown almost a million miles covering conferences, meeting with emerging startups, and talking to the leading minds in virtual reality. That’s…
Read More What problem are you solving?
Every successful product solves a problem. This is one of the few truths in marketing. If your product doesn’t solve a problem, it will never take off. If you’re resistant to this idea, please read on. As one of the leading mentors for startups in the virtual reality market, I hear from dozens of companies…
Read More LBVR is Approaching the Tipping Point
I just spent a week in Chicago with the insiders and influencers of the amusement industry. Every year the American Amusement Machine Association (AAMA) gathers to hold their committee and board meetings. Manufacturers preview new products coming to market for distributors. And everyone collaborates to help raise money for the AAMA charitable foundation. This year,…
Read More VR Addiction Post 3
Oculus, one of the two largest virtual reality platforms, is owned and controlled by the largest social media company on the planet, Facebook. In my last two blogs, I write about how social media addiction is a growing problem, driven by society’s desire for distraction. VR has been proven to be a distraction that is…
Read More Virtual Reality, Distraction, and Addiction
Last week I wrote about how VR can be a pain mitigation treatment in hospitals. We’ve long known distraction is a useful treatment methodology for pain. The mind has trouble processing stimuli outside out of the field of attention, and VR provides powerful means of distraction. We all seek distractions. Television has been so ingrained…
Read More Will VR be the New Opiate for the Masses?
Virtual reality is going to change everything. Consumer companies like HTC and Facebook (Oculus) have been building headsets, banking on it being the next big consumer gaming platform. Whether that will happen is a matter of quite some debate, but what nobody is debating is the impact that VR is having across a number of…
Read More How to Evaluate Non-Gaming Experiential VR Content
Last week I gave you a framework to help evaluate content for a VR attraction. I focused on gaming content, but there’s lots of experiential content out there. This week I want to give you some things to consider when evaluating non-gaming content. One of the raps against non-gaming content is that it’s not replayable. Typically this content does well in…
Read More How to Evaluate Content for Your VR Attraction
For the last couple of months, I have been writing about how to select the perfect VR attraction for your location-based entertainment operation. I’ve been encouraging operators to take a 360-degree approach, considering things like mindset, staff capability, physical attributes of your location, and the context of the consumer. At the center of all of these…
Read More How Zoos and Aquariums can use VR to Connect with Millennials
Last week I wrote about how operators need to consider the context of the consumer when considering what VR attractions they offer. I used high end karting centers as an example, because the psychographics of the core consumer is highly competitive, and made specific recommendations for karting center operators. This week I circle back to…
Read More VR for Karting Centers – The Customer is King
Location-based entertainment venues are adding VR attractions at a staggering pace. For the last several years, VR was on the pre-chasm curve of the crossing the chasm model, with mostly Innovators and Early Adopters diving into this third wave of virtual reality attractions. At the annual IAAPA show last year in Orlando, there were over…
Read More Is VR The Key to the Escape Room Profit Puzzle?
Escape Rooms are the newest location-based entertainment segment to embrace virtual reality and one where the value proposition is the strongest. Escape rooms harken back to ancient Greece, where labyrinths were a part of mythology. The athenian hero Theseus had to navigate a labyrinth to find and kill the Minotaur. Hedge mazes were popular with…
Read More Aquariums, Zoos and Science Centers – The Perfect Fit
For the last two weeks, I have been writing about how various locations should be looking at virtual reality to help narrow down the selection process of VR attractions. There are so many types of VR attractions now, with more coming on the market every month, that it can bewilder even the most experienced operator.…
Read More Theme Parks, Casinos and Malls – Where Does VR Make Sense?
Last week I wrote about how the attributes of your location can help inform the virtual reality attraction your select. I covered VR Arcades, Family Entertainment Centers, and Trampoline parks. This week I continue this thinking and include Theme Parks, Shopping Centers, and Casinos. Theme Parks were early adopters of VR despite the inherent throughput…
Read More VR and Your Location – What Makes Sense?
Last week I wrote about how your capabilities as an operator are critical to selecting the best VR attraction for your business. (The email had formatting issues, so if you had trouble reading it, I have fixed it, and you can read it here.). From marketing to staffing, to technical prowess, your proficiency in these…
Read More The Capabilities Required to Operate a Profitable VR Attraction
Last week I wrote about the different categories of attractions; from single and multiplayer arcade to arena-scale, and multi-sensory free-roam systems, there’s a wide selection of products in a limitless range of prices. It can be overwhelming to decide what products to consider, and impossible to land on the one that makes the most sense…
Read More What VR Should You Buy? – The Attraction
There are four areas of consideration when looking at a VR attraction for your business. Last week, I wrote about how your experience, mindsets, and vision can help inform your selection of the perfect VR attraction. That post was about you, the operator. In the coming weeks, I will be writing about your customers and…
Read More The Operator
Last week, I wrote about the four categories of operators I see in the location-based entertainment industry. The Spectator is sitting on the beach, watching other operators ride the third wave of VR, paralyzed by fear, uncertainty, and doubt. The Follower is surfing the most crowded beaches; buying what everyone else is buying, figuring that…
Read More How To Select The Perfect Virtual Reality Attraction For Your Operation
One of the most frequent questions I get from operators is, “What VR attraction should I buy?” When I started writing about virtual reality in 2015, my skepticism was rooted in the last two VR waves I rode. In 1992 I helped launch Virtuality, building VR and laser tag arenas in malls across the US in…
Read More The Future of Virtual Reality is Here NOW
VR Update With Bob Cooney RePlay contributor and virtual reality aficionado Bob Cooney hosted a webinar on Jan. 31 for nearly 100 people, breaking down the “third wave” of virtual reality and emphasizing that “this time, things are different.” According to Cooney, virtual reality (and a little further down the road, augmented reality) is going to…
Read More The Virtual Reality Groundswell
https://www.replaymag.com/bob-cooney-on-vr-part-4-july-2018/ Part Four: Stormy Seas Calming Into Clear Opportunities for Operators The creation of waves requires wind to blow over the open ocean for long periods of time. The sea state inside a large storm is chaotic, with huge waves breaking in every direction. You’ve seen the dramatization in movies like The Perfect Storm, where…
Read More Innovating for Millennials
What You Need to Know to Get Them In Your Locations Bob Cooney on Millennials – March 2018 Millennials. If you ask anyone from previous generations about them, you’ll likely get a range of reactions from frustration to confusion to dismissal, often with eye-rolls thrown in for effect. However, the reality is that those born…
Read More VR Takes the Stage at Expo
Bob Cooney on VR at Amusement Expo – February 2018 Cooney Makes a Case for Why VR Belongs There & Urges Examination For the last twenty-five years, I’ve been observing the virtual reality market emerge, contract and emerge again. In 2015, I went to IAAPA to research an article for this publication in which I…
Read More The VR Scene
Bob Cooney on the VR Scene – December 2017 Tech Development Bodes Well for Arcade-Based VR For the last two years, I’ve been observing the virtual reality market develop. In 2015, I went to IAAPA to research an article for this publication that was intended to proclaim that the third try at VR was not…
Read More Sex & Violence In VR?
Bob Cooney on the VR Scene – October 2017 Self-Reflection Leads to Change In Game Perception As some of you might know, I’ve been on a personal journey over recent years that’s led me to re-examine my life in a pretty critical light. By most external measures, I have been very successful. I took my…
Read More Third Wave of VR Looks Like A Tsunami – Part Two
Bob Cooney on VR – April 2017 Part Two: Avoiding the “VR Arcade” Trap & Maximizing Its Potential Editor’s note: Part One was published in the March 2017 issue and can be found online here. Last month, I wrote about why consumer VR might not present as significant a threat as many in the out-of-home entertainment industry…
Read More Third Wave of VR Looks Like A Tsunami – Part One
Bob Cooney on VR – March 2017 And If You’re Not Careful, You Could Get Swept Away – Part One Those who attended the fall IAAPA Expo in Orlando certainly felt the buzz around Virtual Reality. But unless you went to the Consumer Electronics Show in Las Vegas in January, you probably didn’t get a…
Read More Virtual Reality’s Third Wave
Bob Cooney on the VR Scene – October 2017 Is the Third Time the Charm? Virtual Reality is hot. Lava hot. Kate Upton hot. Ryan Reynolds hot. But for those of you that don’t remember, we’ve been here before. In 1991, as I was getting ready to debut Laser Storm at the IAAPA show in…
Read More Can Amusement Games Save Gaming?
Bob Cooney on Skill-Based Gaming – February 2016 Recent Changes to Nevada Gaming Laws Will Lead to Opportunity, Confusion and Potentially Disaster for Some in the Amusement Industry Coin-op has struggled to hold onto relevance since the heddy days of the video game boom, while the market for home video games has exploded into a…
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