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The Latest The Being Virtual Show - Deep Dive with Brent Bushnell from Two Bit Circus

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Join Bob and his guest Brent Bushnell in this Deep Dive interview. Take a peek inside the mind of a true creative genius. Brent Bushnell is the co-founder of Two Bit Circus, an award winning and category busting entertainment business that combines virtual reality, live and virtual events, food and drink, and games into an immersive entertainment venue like no other. His latest creation will be Revelers' Resort, an immersive hotel experience coming to Denver and Connecticut.

 

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One day you'll wake up and say F*ck! I'm in the Metaverse.

Have you heard about the VR Bobble Awards? 

Bob Cooney with VR Bobble Award

 

The VR Bobble Awards recognise people and companies that contribute to the development and inspire others in to drive innovation in LBVR.

There have been several winners who were surprised when Bob Cooney turned up on their doorstep to present their VR Bobble Award.

 

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REAL MONEY FROM
VIRTUAL REALITY

Bob Cooney crams his 30 years of entrepreneurial experience into a handy, and thoroughly enjoyable guidebook to launching a VR product. A must read for anyone looking to enter this growing but increasingly crowded marketplace.

"Amazing! A very straightforward, no BS look at what needs to be done to be successful when launching an LBE startup." - Anne McKinnon - VR Voice

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Bob Cooney

 

An 8X entrepreneur with thirty-five years of experience launching emerging technology companies, Bob Cooney is widely referred to as the world's foremost expert on location-based virtual reality.

 

An Inc. 500 CEO with a successful NASDAQ IPO, Bob is the go-to-market strategist behind many of the world's most successful immersive entertainment products. Cooney mentors founders and executive teams of some of the top VR companies and helps operators choose the best VR products for their locations.

The VR Scene

December 1, 2017

Bob Cooney on the VR Scene – December 2017 Tech Development Bodes Well for Arcade-Based VR For the last two years, I’ve been observing the virtual reality market develop. In 2015, I went to IAAPA to research an article for this publication that was intended to proclaim that the third try at VR was not…

Sex & Violence In VR?

October 1, 2017

Bob Cooney on the VR Scene – October 2017 Self-Reflection Leads to Change In Game Perception As some of you might know, I’ve been on a personal journey over recent years that’s led me to re-examine my life in a pretty critical light. By most external measures, I have been very successful. I took my…

Third Wave of VR Looks Like A Tsunami – Part Two

April 1, 2017

Bob Cooney on VR – April 2017 Part Two: Avoiding the “VR Arcade” Trap & Maximizing Its Potential  Editor’s note: Part One was published in the March 2017 issue and can be found online here. Last month, I wrote about why consumer VR might not present as significant a threat as many in the out-of-home entertainment industry…

Third Wave of VR Looks Like A Tsunami – Part One

March 2, 2017

Bob Cooney on VR – March 2017 And If You’re Not Careful, You Could Get Swept Away – Part One Those who attended the fall IAAPA Expo in Orlando certainly felt the buzz around Virtual Reality. But unless you went to the Consumer Electronics Show in Las Vegas in January, you probably didn’t get a…

Virtual Reality’s Third Wave

February 26, 2016

Bob Cooney on the VR Scene – October 2017 Is the Third Time the Charm? Virtual Reality is hot. Lava hot. Kate Upton hot. Ryan Reynolds hot. But for those of you that don’t remember, we’ve been here before. In 1991, as I was getting ready to debut Laser Storm at the IAAPA show in…

Can Amusement Games Save Gaming?

February 1, 2016

Bob Cooney on Skill-Based Gaming – February 2016 Recent Changes to Nevada Gaming Laws Will Lead to Opportunity, Confusion and Potentially Disaster for Some in the Amusement Industry Coin-op has struggled to hold onto relevance since the heddy days of the video game boom, while the market for home video games has exploded into a…

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