VRsenal showed a 2-station unattended VR arcade platform (the V2) at IAAPA Orlando last month. It was one of the hits of the show. Now I’m getting constant questions from…
Virtual reality games are the latest trend in family entertainment centers and arcades. The location-based VR market is extremely complex. Most operators are taking an overly simplistic view of it.…
In February 2016 I started covering virtual reality's third wave featuring The VOID, VRcade (now VRstudios), and Zero Latency. A year later I wrote that the third wave was shaping…
In my last blog post on how to design entertainment experiences, I wrote about the importance of a holistic approach to experience design where you consider all of your stakeholders.…
In a time when everything is changing, we all need to innovate the design of experiences we offer our customers. What we did last year is unlikely to work today.…
Esports, Virtual Reality and location-based entertainment CEO Phil Kaplan of Gameworks on how the chain is using building a community of loyal customers, professional athletes crossing over into eSports during…
Last week I wrote about how your capabilities as an operator are critical to selecting the best VR attraction for your business. (The email had formatting issues, so if you…
In this episode Bob takes questions from the audience about how to select the best VR attraction for your location, what kinds of additional revenue streams can be created off…
In this episode Bob goes deep into game design for replayability with Michael Zaidan and Sylvain Croteau from Minority Media, an indie game studio from Montreal with deep roots in…