Posts Tagged ‘Location-based virtual reality’
Synthesis VR Brings Free Roam VR To Forefront
According to the most recent surveys, 50% of Americans think VR makes video games a better experience. Which might explain why VR arcades survived the pandemic and continue to draw interest and investment in 2024. VR arcades started with players each in their own booth. It was a bit isolating, but for most it was…
Read MoreMastering Brand Differentiation in the Competitive Entertainment Business
In the dynamic world of location-based entertainment (LBE), competition is rapidly heating up. As an operator, distributor, or supplier in this field, you are likely facing an increasingly tough battle to maintain your pricing and margins. In such a competitive marketplace, how can businesses stand out? A key lesson can be learned from Mike Cessario,…
Read MoreDeep Dive with Brent Bushnell from Two Bit Circus (59:59)
Take a peek inside the mind of a true creative genius. Brent Bushnell is the co-founder of Two Bit Circus, an award winning and category busting entertainment business that combines virtual reality, live and virtual events, food and drink, and games into an immersive entertainment venue like no other. His latest creation will be Revelers’…
Read MoreIs JUMP The Most Immersive VR Arcade Experience Ever? (10:55)
Ever dreamed of flying? Yeah, us too. Ever wanted to try BASE jumping but don’t want to risk your life? Now you can experience the next best thing with this new VR wingsuit simulator. The most immersive virtual reality experience yet, you’ll feel like you’re really flying through the sky. Get an exclusive behind-the-scenes look…
Read MoreNew Supply Chain Chaos for VR Arcade Game Suppliers
If you’re considering adding virtual reality arcade machines to your family entertainment center in the next year, keep reading. This post will save you time and money. The supply chain has created real headwinds for VR arcade game suppliers. For the last year or more, finding headset cables for an HTC Vive Pro was like searching…
Read MoreWhat’s Better Than Beat Saber Arcade Cabinet?
VRsenal, inventor of the original Beat Saber Arcade Cabinet, continues to innovate in the VR music rhythm genre. When Facebook acquired Beat Games, the studio behind Beat Saber, they pulled all the arcade licenses. VRsenal then partnered with Blackwall Games to bring the arcade hit Rhythmatic to family entertainment centers. Housed in a new arcade…
Read MoreVR Esports Games: Competitive Recipe for Growth
Could competitive VR esports games be part of the future FEC arcade landscape? Esports is wildly popular. Video games like League of Legends and Fortnite pay out millions in prizes. They are watched by hundreds of millions of fans, both in stadiums and on Twitch. Billions are being invested in esports. Major league sports teams…
Read MoreLaunching a Unique VR Arcade Game Distribution Model
Virtual reality is exploding. It’s the fastest-growing segment of the Amusement Industry. More traditional amusement manufacturers have jumped on the VR bandwagon in recent years. Sega is the latest entrant with their VR Agent game. I am sure there are more coming. VR provides a more immersive gaming experience, which is what players want. Recent…
Read MoreEsports Gaming Lounges – Replay Cut the Crap the Truth about Esports (29:12)
LAN centers have morphed into esports lounges. Some FECs are installing PCs and consoles in an attempt to attract gamers. But the successful operators know that renting out PCs by the hour is a tough way to make money. Bob talks with some of the leading in the esports gaming lounge space, Wim Stocks and…
Read MoreVirtuix Omniverse VR Arena – Replay Cut the Crap the Truth about Exports (22:06)
Learn how a national tournament with cash prizes is driving repeat play and destination traffic. Bob interviews Jan Goetgeluk, founder of Virtuix, who has been running a national esports tournament at FECs for more than two years, and Todd Maunsell, VP of Operations at Cinergy, who recently held their first “local” esports competition using the…
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