Esports in 2022: Strategy, Hype, and Lessons Learned
A snapshot in time—when esports was peaking in hype and questions about sustainability were just beginning.
This archive captures Bob’s take on the esports boom from 2022: the business models, platform plays, and culture shifts shaping the industry. While it’s not his current focus, the thinking here is sharp, strategic, and still highly relevant for anyone trying to understand what happened—and what didn’t.
VR Esports Games: Competitive Recipe for Growth
Could competitive VR esports games be part of the future FEC arcade landscape? Esports is wildly popular. Video games like League of Legends and Fortnite pay out millions in prizes. They are watched by hundreds of millions of fans, both in stadiums and on Twitch. Billions are being invested in esports. Major league sports teams […]
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VR and Esports – Cut the Crap the Truth about Esports (19:57)
Where does virtual reality fit in the esports landscape and how might VR play a role in the future? Learn the lessons that emerged from the early foray into this emerging market as Bob talks with Ryan Burningham, founder of the Virtual Athletic League, and Sonya Haskins, an influential journalist covering the intersection of virtual […]
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WTF is Esports? Replay Cut the Crap – the Truth about Esports (10:37)
Esports is one of the hot buzzwords in the entertainment market. Companies seem to be pouring hundreds of millions of dollars into building esports arenas, gaming lounges, and other location-based entertainment venues catering to the burgeoning esports market. Bob Cooney opens with an overview of the market and its growth along with definitions we can […]
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