Last week I wrote about how your capabilities as an operator are critical to selecting the best VR attraction for your business. (The email had formatting issues, so if you…
Last week I wrote about the different categories of attractions; from single and multiplayer arcade to arena-scale, and multi-sensory free-roam systems, there’s a wide selection of products in a limitless…
There are four areas of consideration when looking at a VR attraction for your business. Last week, I wrote about how your experience, mindsets, and vision can help inform your…
Last week, I wrote about the four categories of operators I see in the location-based entertainment industry. The Spectator is sitting on the beach, watching other operators ride the third…
One of the most frequent questions I get from operators is, “What VR attraction should I buy?” When I started writing about virtual reality in 2015, my skepticism was rooted in…
VR Update With Bob Cooney RePlay contributor and virtual reality aficionado Bob Cooney hosted a webinar on Jan. 31 for nearly 100 people, breaking down the “third wave” of virtual reality…
https://www.replaymag.com/bob-cooney-on-vr-part-4-july-2018/ Part Four: Stormy Seas Calming Into Clear Opportunities for Operators The creation of waves requires wind to blow over the open ocean for long periods of time. The sea…
What You Need to Know to Get Them In Your Locations Bob Cooney on Millennials – March 2018 Millennials. If you ask anyone from previous generations about them, you’ll likely…
Bob Cooney on VR at Amusement Expo – February 2018 Cooney Makes a Case for Why VR Belongs There & Urges Examination For the last twenty-five years, I’ve been observing…
Bob Cooney on the VR Scene – December 2017 Tech Development Bodes Well for Arcade-Based VR For the last two years, I’ve been observing the virtual reality market develop. In…
Bob Cooney on the VR Scene – October 2017 Self-Reflection Leads to Change In Game Perception As some of you might know, I’ve been on a personal journey over recent…
Bob Cooney on VR – April 2017 Part Two: Avoiding the “VR Arcade” Trap & Maximizing Its Potential Editor’s note: Part One was published in the March 2017 issue and can…