Deep Dive with Brent Bushnell from Two Bit Circus (59:59)

Brent Bushnell Deep Dive

Take a peek inside the mind of a true creative genius. Brent Bushnell is the co-founder of Two Bit Circus, an award winning and category busting entertainment business that combines virtual reality, live and virtual events, food and drink, and games into an immersive entertainment venue like no other. His latest creation will be Revelers’…

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Is JUMP The Most Immersive VR Arcade Experience Ever? (10:55)

JUMP VR ARCADE GAME

Ever dreamed of flying? Yeah, us too. Ever wanted to try BASE jumping but don’t want to risk your life? Now you can experience the next best thing with this new VR wingsuit simulator. The most immersive virtual reality experience yet, you’ll feel like you’re really flying through the sky. Get an exclusive behind-the-scenes look…

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What’s Better Than Beat Saber Arcade Cabinet?

Player in front of the Original Beat Saber Arcade Cabinet manufactured by VRsenal

VRsenal, inventor of the original Beat Saber Arcade Cabinet, continues to innovate in the VR music rhythm genre. When Facebook acquired Beat Games, the studio behind Beat Saber, they pulled all the arcade licenses. VRsenal then partnered with Blackwall Games to bring the arcade hit Rhythmatic to family entertainment centers. Housed in a new arcade…

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Launching a Unique VR Arcade Game Distribution Model

VR Collective Logo

Virtual reality is exploding. It’s the fastest-growing segment of the Amusement Industry. More traditional amusement manufacturers have jumped on the VR bandwagon in recent years. Sega is the latest entrant with their VR Agent game. I am sure there are more coming. VR provides a more immersive gaming experience, which is what players want. Recent…

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WTF is Esports? Replay Cut the Crap – the Truth about Esports (10:37)

Esports is one of the hot buzzwords in the entertainment market. Companies seem to be pouring hundreds of millions of dollars into building esports arenas, gaming lounges, and other location-based entertainment venues catering to the burgeoning esports market. Bob Cooney opens with an overview of the market and its growth along with definitions we can…

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Netflix Double Taps The Unlimited Demand For Zombies with Army of the Dead VR

Army of the Dead VR

Viva Las Vengeance teams Zack Snyder with Pure Imagination for location-based virtual reality mayhem The Army of the Dead VR experience “Viva Las Vengeance”, is a bold move for the streaming giant. But it’s not a surprise if you’ve been following closely. In July of 2019, Netflix made a move that got little coverage in…

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Was Facebook’s Acquisition of Oculus a Bargain?

Oculus Will Win the VR Market

Apple’s new App Tracking Transparency in iOS 14.5 explains Zuckerberg’s need to own the VR market The VR battlefield has been formed.  Facebook has firmly taken control of the consumer VR market share with the Quest headset.  And this week, HTC stamped its dominant footprint on the commercial market with the release of the Focus…

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The Truth About Star Wars Lightsaber VR Game Earnings

Star Wars Lightsaber Dojo in Frankston

One of the only companies brave enough to launch a product into the teeth of the pandemic was VRsenal. In October, the company announced that the VR lightsaber game would be available globally after delivering to Dave and Busters for their chain-wide deployment.  Since then, operators have installed close to 200 units.  It’s been challenging to…

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Is VR Safe for Kids?

Is VR Safe for Kids

With the success of the Oculus Quest 2, and so many AAA games coming to virtual reality, kids everywhere are asking for a VR headset. But Facebook (the company that owns Oculus VR) states that nobody under 14 should use the Quest. Parents might be wondering why can’t kids do VR? Despite the warnings, there…

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Transformation: JUMP into the Future of the Experience Economy

In 1998 Joe Pine and James Gilmore wrote a now-famous article in the Harvard Business Journal and predicted The Experience Economy. During my lifetime, I’ve watched consumer preferences shift from goods to services to experiences. But Pine and Gilmore went on to predict what’s beyond the Experience Economy. What’s next? Read on…

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