If you’re like me, you’ve been to a few virtual events this year. I guess that most were just okālots of webinars, too many PowerPoints, and hardly any real meetings.…
Too often, when designing experiences, we focus on what people will be doing. In-game design, lots of effort goes into balancing and core loop design. UX designers want to make…
In my last blog post on how to design entertainment experiences, I wrote about the importance of a holistic approach to experience design where you consider all of your stakeholders.…
In a time when everything is changing, we all need to innovate the design of experiences we offer our customers. What we did last year is unlikely to work today.…
Everything has changed, but at the same time, nothing has changed.Ā Thatās the paradox of the times.Ā The rules of being in public are changing.Ā Consumer habits, parentās risk profiles,…
Innovation is an existential skill for businesses during the COVID-19 pandemic. Yet most business owners are focusing on everything but. Bob explains the innovation framework that he’s used for 7…
When I spoke to Randy White this month, one of the areas we touched on was the need for more social experiences.Ā Why do people want to be entertained? Why…
On a call with a client last night with a location-based entertainment startup, I was continually asked for answers to questions. “If we do this, what will the result be?”Ā …
I interviewed Randy White from White Hutchinson a couple of weeks ago, in the midst of the first wave of the Coronavirus in America. I write āthe first waveā because…
Is LBE dead, or is it getting ready for its grand return? Randy White brings the consumer and operations data to a discussion on what has to happen before location-based…