Posts Tagged ‘Virtual Collaboration’
Work From Home in VR Save and the Planet? (9:15)
Working from home is the new normal. The coronavirus pandemic has caused more harm than any other event in my lifetime. Hundreds of thousands lost their lives, and hundreds of millions negatively impacted by the global lockdown trying to prevent its spread. Like almost any dark cloud, there’s a silver lining. COIVID-19 has created the…
Read MoreCan VR Save the Planet with Doug Griffin, Jae Maloney – The Being Virtual Show Ep 7 (30:18)
The coronavirus pandemic has caused more harm than any other event in my lifetime. Hundreds of thousands lost their lives, and hundreds of millions negatively impacted by the global lockdown trying to prevent its spread. Like almost any dark cloud, there’s a silver lining. COIVID-19 has created the biggest AB test on our impact on…
Read MoreJae Maloney from Air France KLM – Full Interview (39:48)
Enterprise VR adoption is skyrocketing as more and more use cases are being discovered. COVID-19 is accelerating the adoption at exponential rates. Even airlines that have a vested interest in travel are considering how VR can reduce the impact of air travel on the planet. From scrum meetings in Glue, to training mechanics on maintenance…
Read MoreDoug Griffin from Loom.AI – Full Interview (37:12)
Working from home is here to stay. Jeffries Company CEO Rich Handler said “work and office are no longer inextricably linked.” But only a few weeks into the work from home paradigm shift things like Zoom fatigue are setting in. If this is going to be sustainable we need better tools for meetings, conferences and…
Read MoreMeet the Loomies, Doug Griffin (4:12)
Zoom fatigue is already setting in and we are only a few weeks into the work from home era. For remote work to be sustainable we need better tools for meetings, conferences and collaboration. Loom.AI is creating avatars that allow people to be more relaxed and comfortable in remote meetings. Join me as I speak…
Read MoreSocial Movie Viewing with Netflix Party and BigScreen VR (3:34)
BigScreen VR lets people share while viewing movies. More than 40% of people use more than one screen when watching TV. Unlike movie theaters which ban any social interaction, watching from home enables people to stay connected while they enjoy their favorite film. New platforms are making social viewing better and easier. A new plugin…
Read MoreAAA VR Games with Patrick O’Luanaigh; Leading in Complexity w/Dave Snowden; Theater Wars; The Being Virtual Show Ep5
VR games keep getting better. Half-Life: Alyx became the highest-earning VR game so far, earning $40MM for developer Valve. There are some big VR games coming out this year that could set new records. Tune if for an interview with nDreams CEO Patrick O’Luanaigh as he tells us about his outlook for VR, and his upcoming…
Read MoreJoanna Popper – HP Reverb 2 Headset; Virtual Conferences; Avatars
HP location-based VR global head Joanna Popper and Bob Cooney discuss the current and future state of location-based VR and VR arcades, the impact of COVID-19, HP’s product roadmap and upcoming Reverb 2 headset. They also touch on Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up…
Read MoreLocation-based VR Company Spaces Pivots to Virtual Collaboration
Location-based virtual reality was the hottest segment of virtual reality up until the coronavirus pandemic. Companies from consumer games, military, and other tech segments all rushed into the location-based VR market so they could monetize their expertise in virtual reality while waiting for remote collaboration, virtual conferences, training and education, and consumer games to become…
Read MoreCEO’s Plan to Keep Work From Home; Robots and Goats Invade Zoom (6:16)
Virtual workplaces and working from home has exploded, and CEO’s are already making plans to keep at least some of that in place post-pandemic. Research shows 37% of jobs in America can be done from home, and 34% of people who previously commuted to work are now working from home. After single-digit growth for the…
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